a Tron Clone in 3d
Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. It's an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well.
News
0.2.8.3_beta3 - National Pi Day (3/14, 2009)
0.2.8.3_beta3 has been uploaded for testing. We're almost to 0.2.8.3 being our final 0.2.x series build. More Information.
Other happenings
We've also recently been investigation the idea of updating the designs of our homepage, forums, and wiki to match, be clearer, and be more up to date. We've hijacked a thread to talk about design ideas.
0.2.8.3 release process under way - March 1st, 2009
The final release in the 0.2.8.x series is nearing completion. 0.2.8.3_beta2 has just been released and is availble now. Help us test! Visit this thread for more information.
Other happenings
It's been recently pointed out that the site here's a bit out of date generally, and never has much news. So we've updated the site, and I'll point out these two neat things I saw on the forums. Graphic artist sinewav came up with the rather brilliant idea of dressing out the light cycle as a train engine, and the walls as carriages. Wrtlprnft added in a floor with tracks, and Jonathan put together a cool video showing it off.
Match Winner ed has also chimed in to show us Armagetron on his homemade retro console. It looks like it'd be awesome to play. I wonder if the coin loader works? (And is that sombrero standard equipment?) Check it out!
Thanks everyone! - February 17th, 2009
I don't know how to say it, so I'll say it plain. A big, big thanks to everyone that's donated these last two weeks. Nearly two-hundred dollars were donated that'll keep us in business for the next two years at least. Thanks everyone!
Donation Drive! Hosting Costs! You can help! - February 5th, 2009
Our hosting is coming up for renewal in two months. This time around, we'd really appreciate some help. It's a bit to ask, but we'd like to get $150USD to help us through the next two years. http://forums.armagetronad.net/viewtopic.php?t=19025
In other news, progress is being made on the release of 0.2.8.3! Stay tuned!
Well, I'll be... the forums are 5 years old today! - Dec 18th, 2008
I can hardly believe it. It's been five years since the forums were founded. Startng out with a handful of people, we're up to 2,671 users and 0x113b9 articles. Er, make that 70,585. Never in my wildlest dreams did I imagine that we'd get this far. A big thanks to everyone that made it possible and a big happy 5th birthday to us!
We're still alive and kicking! - Jan 16th, 2008
I hope everyone had a good holiday. As near as I can tell everyone around here has had a good one as well. Things are starting to roll a bit again. No news for 6 months isn't a sign of death! We just didn't have anything worth reporting, or no one thought of it. Rest assured though, things are as well as ever. People will be pleased to know that 0.2.8.3 is in the pipes. There's no date for release, but we are doing stuff. Thanks to everyone that's been with us, let's have another good year!
Forums Move Scheduled for 07/07/27 - July 26th, 2007
(Original available here.)
Sorry for the short notice, but today I've confirmed the shipment of the final parts to upgrade the hardware of the forums server. These upgrades will result in an extended period of downtime for the server in question. (Better to do the job right once.)
Therefore forums will be moved to the new shared hosting that the wiki and the main site use tomorrow. I expect the forums to be disabled and unreachable for somewhere between 4 and 24 hours, depending on various DNS caching and setup issues. I expect the transition to be mostly pain free, but you never can tell for sure 100%. Either way this shorter downtime I think is preferably.
Regrettable as it may seem, the hosting move will be permanent, and we will not be able to take advantage of these upgrades ourselves. At least, that's not in the plan. We've been extremely lucky to have had the hosting we've had on this server for the past few years, and I hope everyone will join me being thankful for the great service we've had.
Well, that's it for now. To summarize the important bits, sometime tomorrow (07/07/27) morning, around 0800 GMT, possibly a bit earlier or later, the forums will be disabled temporarily and moved. Please do not panic during this period without your daily dose of lunacy. I'll really try not to screw up ;).
Domain Registration Transfer - May 21st, 2007
Over the next few days the armagetronad.net domain registration will be changing registrars as well as DNS servers. This will probably effect most services at some point or another. Hopefully everything will be resolved speedily, but if there are any outstanding problems, IRC (#armagetron on freenode) will be availble. More information and discussion here.
Just Kidding - April 2nd, 2007
Like any internet community, we too have to have our own April Fool's Day joke. Sadly, no one will be going to work for EA and make bucket loads off of Armagetron Advanced. We'll still be the same home grown project as ever. And really, if someone does have a good idea for a single player story line, do tell.
EA Games picks up Armagetron Advanced! - April 1st, 2007
Whoever thought 2020 would be right? But, believe it or not, I have the pleasure to announce today that Armagetron Advanced has made it big time. EA Games approached the core developers a while back saying that they wished to publish and distribute our game. Initially, we were stuck in licensing disputes, but after an offer of employing two of our developers full time and an agreement to rewrite any non original code in the game, the next version of Armagetron Advanced will be appearing like always on the PC, but also on the PlayStation 3, the Xbox 360, and the Nintendo Wii. As of today all opensource development will stop. Previous versions will still be free buy new elements such as the single player story line that is under development will be available only via the EA Games distribution. More information on the forums.
That was a lot faster than I thought (OpenBSD client) - January 29th, 2007
No sooner does the news get around to being updated to say we've got a dedicated server package for OpenBSD does Belenus tell me the client works too! It's on the downloads page!
Welcome Belenus and Hello OpenBSD - January 28th, 2007
Yes, it's good news. A native package for yet another platform. Belenus has joined us to help get Armagetron working and packaged for OpenBSD. So far the dedicated server (downloads page folks!) is ready, but no doubt more is to follow, stay tuned our cult OpenBSD followers!
Side Note:
Hope everyone had a happy holidays and is enjoying the new year!
Happy Birthday Forums, you're 3! - December 18th, 2006
It's hard to believe another year has gone by! More info here.
0.2.8.2.1 - August 5th, 2006
This version of Armagetron Advanced fixes some security flaws. It is recommended that you update to this version as soon as possible. Available on the download page as usual.
Site Changes - August 4th, 2006
Hosting of the main site has moved to SourceForge's servers. A downside to this is no more IPv6 support, which luckily wasn't being used very much anyway. Also for the time being the online server browser is disabled until it's a) fixed and b) works here.